starsector fps cap. 0 (May 10, 2023): – Updated for Starsector 0. starsector fps cap

 
0 (May 10, 2023): – Updated for Starsector 0starsector fps cap  It's an amazing game but i cannot play in 40FPS

Defend will keep most of your fleet around the designated points. Hopefully this helps someone. I heard that increasing the RAM allocation on the vmparams file helps with mods, changed that and didn't saw much of a improvement but I don't run any heavy mods anyway. You'll still need an AI core for your ships, but the CR penalty should be gone (and you get free automated repair unit too!)This is basically the backbone of my fleet. 2 and a few other small mods. I decided to download every updated mod in the index for my current play through. Previously in the “Best AAA Games” post, I had explained why space exploration games are getting much-needed attention. There's a setting in the config file that you can change to adjust it. I upgraded to a Ryzen 7 2700x, still have the r9 390 and its incredibly smooth. Add Legacy class Star Destroyer, Sabaoth Destroyer, Republic and CIS Transport ships;. You could restrict your mods a bit. My current game uses aroud 50 or maybe 60 mods, not pretty sure of. GraphicsLib is a mod package containing numerous graphical improvements, including a variety of effects plugins, a dynamic lighting engine, and a screen-space distortion shader. The main purpose of this mod is a performance boost, taking advantage of modern GPU horsepower. If destroyed, it obliterates half the battlefield (FPS warning!) (Interstellar imperium. - Merch: Discord: Twitch: locate your settings file in your config file (Fractal SoftworksStarsectorstarsector-coredataconfig) and have Notepad++ to open it (cause regular notepad screws up formatting). Hello! I am unable to play even small battles (I set the battle points to as low as 200) with more than 10 fps. Re: FPS Locked at 30 « Reply #7 on: August 22, 2016, 01:31:27 PM » So I noticed a little thing, right at the beginning of the battle for about 1 second I get 60 frames, and then it jumps down to a constant 30, even when the battles are tiny. If the game thinks vsync is off, but it's forced on, I can see how it might lead to a not super stable framerate occasionally. A mod is better though, since you do not have to alt tab to. g. Yes; I increased the cap to 20, doubled the skill points, and I've used someone's mod that allows you to pick all skills so I have all skills unlocked at max level. - fps 144. All that taken into account, if you still want to destroy enemy colonies you have several options: raid them enough (~10+ times) that they are extremely in the -ves in terms of stability (it will show 0 stability, but will have like a -20 modifier due to recent raids). You can have absurdly large sectors that are extremely dense with starsystems if you completely disable hyperspace storms. • 2 yr. SpaceMarine_CR. 1. 9. Battlecruiser: I think you already get it. It's important that your CPU can reach its maximum single core performance of 4. There’s a modded faction called HMI (Hazard Mining Incorporated). Search for "maxShipsInFleet":30 and change the value from 30 to whatever. Finish: Run starsector. 51. Uses modern OpenGL rendering techniques to efficiently render custom engine plumes. Most of those administrators will come from farming [REDACTED]; their captains you essentially abduct and then assign to run structures, industries, and planets. Rev. open "Fractal Softworks\Starsector\starsector-core\data\config\settings. : The more DP your entire fleet has, the more you get to deploy. Crashes at least once an hour, usually once every half hour along with occasional fps spikes. ago. In battle between 1-5%. 3. I wouldn't mind smaller, fewer fleets. No admin cap boyyyy. There is a maximum dp (default is 300) that you can change in settings, which let you up the cap to 400 in vanilla. There is "More Officer Skills" Mod but it's practically unuseable, because the engine limitation that Starsector have, it's gonna call that mod every time you open an UI, so it's basicly make your game stutter about 3-6 second when you do everything that open an UI like opening Map or Colonies Menu. 5. Although when battle is closer in terms of fleet sizes you will get around 250. The FPS had dropped to 15 on the overworked map, even lower during combat. Upping this cap will also upping the enemies dp (again the dp ratio). json file to allow you to transfer items quickly using the Alt key. You can put one in a zip folder with "Send to" or just make a copy and rename it. These three are already functional, and I plan on adding many more. EG. This is 95% because of hyperspace storms. Campaign is very slow, combat is normal. Further nerfed Hurricane MIRV cooldown from 10 to 15 seconds (vanilla is 5) Open menu Open navigation Go to Reddit Home Clean install of Starsector 0. 9. Adding good administrators, Nanoforges , AI cores and Synchrotron cores will also help out a lot but once again doesn't influence which planets you want. 4. If you are 10 ships away from fleet cap, only the first 10 ships that would be salvagable will show up as being salvagable after combat. Requires a GPU that supports. This is the easiest general way to direct battles. 2GHz 16gb DDR4 3200MHz I game the game 8gb of RAM. After max level, it costs twice this, or 10m experience, to get 4 story points, likely spaced at 1 per 2. Moasseman • 1 yr. Starsector (formerly Starfarer) is an upcoming top-down single-player indie role-playing game developed and published by Fractal Softworks for computers in 2011. ini file within the GraphicsLib folder in a program like Notepad++. Though it gets memey after a certain point. For example, "-Xms4096m -Xmx4096m" allocates 4 GB of memory for the game. You may now choose 2 from each category of 5 hullmods rather than having to choose 2 from all 10. The loading seems to get stuck at. 0 (May 10, 2023): – Updated for Starsector 0. If you give an Attack order on a cap point, it will turn into Defend after capture. The next best capitol only has an upkeep factor of 0. json latest version 64-bit java and I have replaced the original jre folder with the new one graphics card drive is the latest I set both java. 9a. I set my max battle size at 2000dp so my processor can choke and die fighting massive battles, but it's fun as hell. 1a – Updated mod description with the default controls – Added option to suppress indicator messages. A new level of confidence. firing two drops it down to 9, and there's no way I'm not firing both barrels. /shrug :) Mode_ • 8 yr. 6 units of supplies. Also, if you run GraphicsLib, you can try going into GRAPHICS_OPTIONS. SomePhishyDude. Controls are fully customizable. If you have the Console command mod you can use the command AddOrdinance [amount you want]. We cover the early, mid, and late game fleets using the knowledge that we've built up so far. Discuss modding Starsector here. It's possible you might be able to adjust some driver settings to get it to run at 72 fps with vsync. FPS only drops slightly when in the biggest fights with graphics lib mod installed (that mod is a resource hog for sure, try to disable it and see). json in a notepad editor or similar and then search for maxShipsInFleet. I believe Nexerelin alters the base tariff to 18% and 9% for freeports so you can actually do legit trading without always losing money, still need to shop around though. 30 - 0. Logged. The skill tree is very similar to the previous tree. Then change the value to whatever you want. ago. So when you go and grab a ship you should press f and go into the fleet screen and stop all repairs in the top left. Developer indicates game mostly uses display lists with some VBOs (so !7078 (merged) may help) and that transitions are “just rendering the same things with different transparency, and a black quad over the entire screen”. Beyond the sector adds some end game content. They don't need a speficif role, except take the stress away from tanks and flankers. Just wanted to share this horrid thing with someone. I have my ram allocation set to 4096, 8gb ram total on my machine, I run the tool constantly while gaming, and set the options to purge every 5 minutes and at 80%+ usage. If you're smart, make a backup of this folder before editing. You can also edit the settings. My current favs are Paragon/Radiant, Champion, Fury, Medusa. . 2D RPG/Trade/Fleet Combat Game. I've messed with it myself and it seems to support numbers at least up to 6(which is probably as many as you'll ever need on one colony anyway) but I dunno if there's any problems going higher than that. You can even set custom time scaling factors on separate inputs, if you like. . 1a. 0. 5m experience. 0 (April 24, 2018): – Initial release I upgraded to a Ryzen 7 2700x, still have the r9 390 and its incredibly smooth. 1 (November 16, 2018): – Fixed certain key-combo misbehavior – Now works when the player isn't piloting a ship – Works in Starsector 0. I have way less problems than I used to, but it still starts chugging sometimes after a few hours. ini file within the GraphicsLib folder in a program like Notepad++. They're 5 DP each, pre built in safety overrides, have midline shields (good), good armor, and two medium ballistics for HMG/ACG. Uses modern OpenGL rendering techniques to efficiently render custom engine plumes. Re: Vram low message, but otherwise fine. 3 (2023-08-24). If your machine is decent, Starsector should run MUCH better with Java 8. Since I downloaded the new update, all the battles I'm in are locked at 30-31 FPS and I know its not my rig. Fair enough, it's more than triple the size of vanilla. You can then select which mod (s) you want to run with in the launcher. The following is a step-by-step guide to get GraphicsLib to work on your system by editing the GRAPHICS_OPTIONS. 2 speed with ctrl+B as a key combination, for example. Re: 165hz monitor. The only thing Starsector would benefit from releasing on steam would be even bigger modsr/starsector • 13 days ago. Get at least one rig and drone thingy to get some more loot. Technically yes, but only after you go beyond the usual limit of 15. There will be artifacts and glitches if you make the multiplier too. 6. Reply Arthur_The_Ok All hail the [SPACE DORITOS]. First, make sure you properly modified the file setting the allocated memory for the game. Get the competitive advantage you need with the Collective Minds STRIKEPACK F. Combat Readiness (CR) is a general measure of a ship's logistical status. Uploaded: 13 Dec 2018 . O. You want to play the game like an FPS seen from above. You could restrict your mods a bit. In the file will be a line called "playerMaxLevel" which you can edit to whatever, also under that line will be the settings for how many skill and story points you get per. Low-tech ships need a certain number of gunboats to keep pushing. 5gb :9 fps, 7gb : 9 fps. )If you're tired of seeing ships called Einstein's Demon and To Goddard With Apologies, then this mod is for you! If your machine is decent, Starsector should run MUCH better with Java 8. Couple of points: You can increase your fleet "combat ratings" by changing +Nav, +ECM, +ECCM (nav is movespeed, ECM is weapon range, ECCM is missile bonuses). 95. O. Now, Starsector, a top-down single-player indie role-playing game proves the same fact. When you go into the Map tab, turn on the Exploration tab which will bring up the brackets next to all the stars on the map which are empty if the system is unexplored. Members Online • depressed_fatcat69 . Open that sucker in a text editor like Notepad. I run fleet battle size 1000 too, fps drops to 40 sometimes for a little bit if there are lots of missiles and fighters but its not bad. Now fully released!. json. Set in the year 3126, the player commands a fleet of spaceships and engages in combat, trade, and exploration in a procedurally generated world. There’s the Fleet Size by DP mod that is probably what you want. [close] Then go back to "GraphicsLib", and paste the file. Turn off Vsync and change frame rate cap in settings. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Well, it was 20% in v0. There is a mod that raises the level cap while also ensuring the grind isn't too bad, though. On Mac, it's right inside the application package - right-click on the application and select "Show Package Contents" to see it. 0 coins. Beware though it increases ordinance points for all ships. 48856 Posts 3448 Topics Last post by LngA7Gw in Re: [0. The performance boost is found by using a single batch call to render plumes in a single operation, avoiding the lengthy frame time that vanilla uses to render engine plumes iteratively with fixed function rendering. The code is: ) TitanX: Infinite anti-fighter+anti-capital missile spam, regenerates missile supply, special ability is EMP burst that instantly overloads any ship over wide area. 8. This won't address the issue that the more ships you allow deployed, the more hesitant the AI becomes because of. open up nvidia control panel, go into 'add programs', browse, open the starsector folder > jre > bin, and selecting the application named 'java' For nearly 3 years I had actually been using the iGPU to run SS which led me to having 50+ FPS on menu, 20-30 FPS on the open space side of SS, and 14 or below when in combat. Uploader: TheTartiflette. I then alt-tabbed the program and my laptop blue-screened. Don’t forget the mod that adds a second page to colonies if you put 9 plus industries on planets. The only solution then is to restart the game and everything goes back to normal. 2D RPG/Trade/Fleet Combat Game. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. . exe (For those that crank their battlesize to 10000 and just straight up RP as an admiral) r/starsector •. 2D RPG/Trade/Fleet Combat Gameis there anyway boost fps i used to get 60 fps in combat, around 70-85 on the map screen and nearly 100 on the main menu but now i get 15-30 across the board i don't think it's my PC specs but ill post them any and also i couldn't a mod to fix this PC spec: windows 7 home premium 64-bit Intel Pentium graphics card CPU b940@ 2. New factions. Alt-Tab Fullscreen issues for Starsector. Also, you get a big 'ol chunk of free XP once you max your level based on how much bonus XP you accrued from using the story points. csv. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!Throw in a fleshed out diplomacy system with alliances, defensive pacts etc. (large fight being my 2 carriers vs 5-10 ships)Whenever I dock somewhere, my fps drops to 4 or 5 when the menu options are fading in, on shop screens, etc. If the game thinks vsync is off, but it's forced on, I can see how it might lead to a not super stable framerate occasionally. The vanilla fleet cap tends towards/rewards top-heavy fleets: with a 30 ship limit, eventually the only way to improve the quality of your fleet is to upgrade to bigger ships. Tools, guides, and other resources. There's no reason why it'd specifically cap to 144, though - that has to. Open "settings. A guide to fleet composition. Thoughts and questions on skills in 0. >can pilot a ship or just give orders. This happens after more than 1 or 2 hours of countinuous play. Join. ago. I find building a fleet, 180 DP + a 60 DP Paragon, with a balance mix of Meta build gives the best results. Not like there's much point to having more than 2-3 decent colonies outside of roleplaying anyways. Business, Economics, and Finance. If you want to change specific industries to buildings or vice versa you can edit the industries. json file and changed the administrator cap to 100 so it wouldn't feel as cheating so I would be forced to get new administrators for each new planet instead of having them directly controlled by me. Nav rating is. You can also edit the skill points per level and story points per level. GTX 760 AMD 6300. When it reaches full flux cap, set your fleet to eliminate. Also, from my experience, fighters are the biggest cause of FPS tanking in battles. Now normally starsector works fine in Fullscreen, but for me it has an issue where I alt tab out and back in it might be fine but sometimes it starts having a glitch where it only gives me 1 change of frame on screen every so often, it allowed me to slowly save and quit but it takes a long time for the. The game doesn't utilize the graphics card properly, gpu usage. But if you're getting huge framerate drops even at the main menu I think this is probably the culprit. If that still isn't enough for you - go to starsector-core/data. I get questions all the time across multip. Starsectorstarsector-coredataconfigStep 3: Right click on settings. Starsector is very different, in that unlike WoW, you have numerous playstyles. Phase-class are strong at 1v1 fights, fewer deployment points gets more advantages. 7ghz. (100~300) Since high-tech ships have shorter operating time. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. When I first load up the game its rock solid at 60 FPS and 57-65% Idle. Hmm, it seems a lot more stuttery than just slowing down time but I’ll take a look again (I think my actual FPS counter drop) pedro1_1 • 3 yr. . Every game I end up hitting the fleet cap; and as soon as I do, the long winnowing process starts, where I scrap or sell frigates to make room for destroyers, smaller freighters to make room for atlases, until, eventually, ending up with a probably 26 uber-capital ships forming a slowly advancing wall of death and 4 fast assault ships to chase. Battle size depends on your fleet combination. « Reply #5 on: April 05, 2021, 11:12:04 AM ». This library can also be used by other modders to implement unique shaders and make use of the built-in lighting, distortion, and post-processing APIs. Elevate your Starsector gameplay with the SpeedUp 1. basically, you would likely need to either make the building screen a scrolling one so it can have unlimited slots, like inventory, or create. 03. Click Command at the bottom of the screen and then select Doctrine. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. Combat Readiness (CR) is a general measure of a ship's logistical status. Suggestions to improve fps/performance on Ryzen 5 system with 3060ti. Change LogVersion 1. More or less what it says, in the menu you can choose to have a value between 200 and 500 points. This is true for both unmodded and modded. 5. Download either of the following (both are the same JRE 8 v271) (Mac/Linux users look below for download link):. Would be nice to see Nex tone down fleet spam. You will notice on bigger sectors that while in-system performance is good, hyperspace performance is utterly terrible. On Windows, it's in the installation directory. json) and changing the value of maxColonySize. 4 (a near double increase), and the capitol ship with the second best shield efficiency factor, the Astral, has an upkeep factor of 0. Starsector->Mods->GraphicsLib->GRAPHICS_OPTIONS. In my experience you can get ~300 points with this setting if you do so which is enough for 6 Astrals. • 2 yr. - vsync off. sadisticrarve • 2 yr. Just keep in mind it affects enemies as well. I followed the tutorial on this post if anyone needs it. To deal with massive fleets i heard somewhere you. json: High dynamic range display (HDR) Go into the game's config file and find the settings for "Easy" mode. api. There’s a modded faction called HMI (Hazard Mining Incorporated). r/starsector • 1 mo. Use a ram management tool like Memory Cleaner. – Updated for Starsector 0. 100 fleet size, 99999999 battle size. You can change fps there. Open up "campaign. The new skill system is bad. They will retreat from stronger forces, and fast ships tend to kite or flank way away from these locations. This mod is a gigantic content expansion that fits almost seamlessly into vanilla to add a multitude of new gameplay options, expanding primarily on exploration and colony gameplay. CryptoGet a few ships to act as glue, bolster your fleet in combat. The FPS and Idle indicator both read about 60 fps and ~40-50% idle both in the campaign map view, and during combat. Starsector does a fantastic job of allowing a player to acquire large ships and assemble a big fleet, and get into gigantic fleet-scale engagements all in just a few evenings of play. The product of multiple mentions. 96a] ED Shipyards 2. Now you have two options! Keep that in mind that exp require for after level 40 is massive. . By default, the 64-bit version of the game allocates 1. Features. Tackywheat1 • Shields are for the weak • 4 yr. IMO the Conquest is a boring artillery platform you give it to your AI officers for long range fire support. Before I get into it. While fighting a late game battle I noticed my FPS dropping way down into the 30's so I went into the settings to optimize things a bit. Usually I spend my "preload" period wandering on the empty outer reaches doing planet surveys (stay away from warning beacons!). There’s the Fleet Size by DP mod that is probably what you want. Performance/FPS issues. The dp ratio cap at 60:40 so that even the losing side can still deploy a reasonable minimum each battle. Starsector - Waste no part of the Buffalo II [Preorder Alpha] Purchase: Account - Platinum Upgrade - New Avatar - Archives - No-Ads - New Username - Donate on Patreon - Banner Advertisement - Smilie - Stick Thread - Gift Cert. Then open one of the folders based on what setting you want. Now fully released!Upgrade to Starsector . But 0. It's part of the setup which instructs your colonies how to build their fleets, but it also impacts the way your ships without officers behave (as confirmed by the kind people of the Starsector Discord). 4. Switching to Java 8 seems to solve the issue, Thank you kind sir. 文件位置Starsectorstarsector-coredataconfigsettings. FPS dramatically increases to 60 if i zoom in during a battle or overworld, so its definitely graphical problem Here's a list of what I've currently tried to fix it. - open up the settings. Costs on average 0. 96a Changes to support DEM missiles (Thanks DR) Improvements to ignoring exploding ship damage logic v5. Get a few dedicated cargo, fuel, and personell ships. Give your cap a rallying point so it knows where to orientate itself and issue a disengage order on the ships they are chasing. I just ran some tests to make sure, and it's definitely not happening here - the game speed only drops after the frame rate dips below 30, so for example if the frame rate is 15, then the game will run at 50% speed, while for any. when it is at 60 frames my idle is around 80%, but when it is at 30 it is 0%i play with a truckload of mods (90) myself, most of them being QoL, Factions or just "more ships / weapons" ect. though after brief search i cant seem to find it. 1 (November 16, 2018): – Fixed certain key-combo misbehavior – Now works when the player isn’t piloting a ship – Works in Starsector 0. Find your starsector root directory (by default it's likely C:/program files (x86)/Fractal Softworks/Starsector and find the folder named mods The best place to find specific mods for the game is. Cap battlefield objectives. Anti-aliasing (AA) Vertical sync (Vsync) 60 fps regardless of monitor refresh rate. Game caps at 144 fps even when changing json settings. Note it is really easy to cap on both in early game. A complete rebalance of Starsector that focuses on smaller weapons, more fighters and a heavy addition of lore content. It used to be called Starfarer. With Nexerelin running all the AI just throw 8-10 Cap fleets at you constantly. EDIT: already solved: The Speedup mod can be modded to include any speed with any key combination. To enable choosen preset, just download settings file, rename it to. What I've tried so far: Power. Try updating to jre8, assign 8 GB ram. 96a update? In this video, we cover the biggest update Starsecto. A search on the forum should give something. ago. I'm surprised that DP are a problem for you though, I basically never run. The performance boost is found by using a single batch call to render plumes in a single operation, avoiding the lengthy frame time that vanilla uses to render engine plumes iteratively with fixed function rendering. Starsector uses very antiquated ways of rendering graphics. The performance boost is found by removing CPU load and transferring it to the GPU, which vanilla starsector does not take advantage tremendously. give it a look. Yes. 95. r/starsector •. The exp required starts to get ridiculous after level 15. - Updated skills compatibility and default starting numbers for 0. Reviewers praised the game on release. The large ripple uses a lot of video memory. If the level cap is raised without consideration, the XP curve will make it very difficult to progress, yes. Did that a couple of days ago and my fps doubled, makes me wonder why Java 8 ain't the default. On the campaign map, if the game is paused after pressing either ESC. In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. Reverted ship changes. csv file. Go to your starsector install and rename the jre folder to jre7. 95a. Let's go over some key changes you can make in the Starsector settings. Click Command at the bottom of the screen and then select Doctrine. json. NEVER fly the ship "asteroids style" where you control only using WASD: that's only something you do when micromanaging an omnishield. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony simulation. Three fade transitions in the apitrace where FPS plummets approximate frames are as follows;Created a new save with my own colonized planet, I can change the radius of uncolonized planet in the same system but not my own. Do note, however, that it will not fully activate it (e. Today we make some money. The main purpose of this mod is a performance boost, taking advantage of modern GPU horsepower. Change the damage modifier from 0. Removed skills changes. A comparison of cargo/fuel tankers and efficiency pre and post 0. A mod is better though, since you do not have to alt tab to. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. As for what's causing the FPS loss, Neutrino brings in a weapon called the 'Unstable Photon Cannon', which is basically a buckshot blast of energy projectiles. I have massively increased those limits to play Starsector the way it wa. It gradually decreases the amount of experience required after level 35 for each level up. I have a 3070 and was wondering if I could make some use of it playing starsector. 5. Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. Reaperosha. Another easy solution would be the good old cheat engine. Control-capslock toggles the game to run in as-fast-as-possible mode. Reduce FPS. However: total DPs in a fight are capped at. After each step, check to see if the problem is gone: 1. 7) 60fps 98% idle. The brawler LP variant. Re: 60FPS limit? « Reply #1 on: February 27, 2018, 08:23:22 PM ». ago. try changing starsector-coredataconfigsettings. On discord they suggest not to go past 8 (and fall back to 6 if you get issues with 8) but it‘s possible and can help sometimes to go past 8. A ship like the Odyssey has a high high base flux dissipation of 1,000, and a low low shield upkeep factor of only 0. more shield HP) and improve your ability to inflict burst damage, whereas Vents improve your sustained offense and. I've grown fond of this combat ring/star type of abomination.